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Reply-To: "J.A.N. Lee by way of laura@vt.edu Laura Taylor Hall by way of
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From: "J.A.N. Lee by way of laura@vt.edu Laura Taylor Hall by way of
              conn@vt.edu W. David Conn" <janlee@VTOPUS.CS.VT.EDU>
Subject:      Computing Across the Curriculum
To: TRAD-L@LISTSERV.VT.EDU
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This just arrived via the DDD list. My apologies if you have received it
already. David

*****************

Virginia Tech
Computing Across the Curriculum
A White Paper by the Computer Science Department

DRAFT

Executive Summary

The Department of Computer Science at Virginia Tech, recognizing the need
to integrate effective applications and uses of the computer into the
learning experiences of students who will graduate in the 21st century,
proposes that the University implement a "Computing Across the Curriculum=
"
project.

Background:

Virginia Tech has been involved in the integration of the computer with
education for many years.  It was one of the first institutions in the
United States to install an IBM 650 in the 1950s and subsequently to move
to an IBM System/360.  From those early days, students were provided with
access to computing facilities and later to timesharing facilities that
extended computing across the campus.  This naturally led to the wide
infusion of the personal computer into the academic disciplines in 1980.
In 1985, Virginia Tech was one of the first institutions to require that
engineering and computer science majors purchase their own individual
machines.  With that move, the need to provide remote access and networki=
ng
became important, and since the mid-1980s Virginia Tech has been at the
forefront of providing modem and Ethernet=81 access to the community.  Th=
e
Virginia Tech campus is an "Electronic Campus".  Thus, it is not unexpect=
ed
that Virginia Tech leads in providing access to the World-Wide Web and in
supporting the Blacksburg Electronic Village.  Over 40% of all homes in
Blacksburg have Internet access and 75% of the citizens have access to th=
e
Village.  The town of Blacksburg claims to have the greatest number of
computers and network access ports per capita of any place in the world a=
nd
has been supported in that claim by Reader's Digest!

The Problem:

Problem solving is a fundamental skill expected to be in the repertoire o=
f
all university graduates.  In the 21st century we expect computers to be =
a
thought-expanding device in that tool kit.  However to merely look upon t=
he
computer as a tool is to miss the point.  The computer itself is no more
useful as an educational tool than a pencil or paper.  It takes people wi=
th
special skills to use a computer in their discipline, just as it takes
special teachers to teach how to use computers.  Not all of us have the
expertise to put a pencil in the hand of a student and teach them to use
that pencil to produce acceptable literature.  In the past fifteen years,
since the personal computer appeared, the number of persons using compute=
rs
has increased by several orders of magnitude, but the number of users who
have been able to utilize their computer skills to transfer their special
knowledge to others has not seen the same expansion.  The general user is
not one who adds to the extension of the capabilities of his/her field
through the computer.  The purpose of this project is to develop a new
generation of university graduates who can pass on their knowledge and
skills through the innovative creation of computer applications that may =
be
shared with colleagues and customers.

We have repeatedly heard our legislators (and several candidates for
elected office) suggesting that placing computers into schools will be th=
e
panacea to solve the problems that beset education today.  The missing
element of this formula is the provision of a generation of computer faci=
le
teachers to make those computers serve the purpose expected by the
well-intending legislators.  Our university is the place to develop the
next generation of teachers, scientists, engineers, and humanists who,
rather than using a computer as a mere paperweight on their desk can
instead use it as an extension of their intellect.

The Proposal:

It is our intention to build on the foundation of the Electronic Village
and the Electronic Campus to further reform the undergraduate education i=
n
science, mathematics, engineering, and technology, with subsequent
extensions into the other disciplines of the University, by making
computing an integral part of each student's curriculum.  One might claim
that, surely after some forty years of computing on the campus, this has
already taken place! This is only partially correct; in fact, computers a=
re
in extensive use on much of the campus, but not everywhere, and for the
majority of students there is no goal to actually make the best use of th=
e
computer - that is, to enable them to develop their own applications and =
to
share those applications with their peers.  To be able to control (or
program) one's own tools is a paramount capability to be sought by the
citizens of the next century - to go beyond being a passive passenger on
the Information Highway and to become a driver.  Obviously Computer Scien=
ce
and Computer Engineering graduates, in the same analogy, will become the
road builders of the Information highway.   That is not to propose that
everyone should become a programmer but rather that professionals and
specialists in all fields should be able to develop their own versions of
computer applications in their discipline, and thus to provide, and furth=
er
develop, the tools for their own practices and activities.  For some
disciplines this may involve specialized applications development
capabilities (including advanced programming techniques for engineers,
tailored spreadsheet systems for accountants, or word processing template=
s
for writers), while for others it may involve visualization and multi-med=
ia
applications.  To continually rely on the innovations of others is to be
less of a professional than we would want of our graduates.  A fundamenta=
l
element of this project must be to develop students who are facile in the
Internet world, and aware of the ethical challenges and responsibilities =
of
living in this new world.

To these ends, the Computer Science Department intends to take the lead i=
n
developing a "Computing Across the Curriculum" program that will follow
naturally on the highly successful "Writing Across the Curriculum" progra=
m
that was instituted several years ago.  Writing, as a learning tool, has
been used not simply as an artifact where students merely use the writing=
s
of others, but instead to enhance their own capabilities of communication.
Virginia Tech has successful programs in developing faculty expertise in
computer usage and in the placement of computers on the desks of faculty
throughout the institution.  This "Computing Across the Curriculum" proje=
ct
will extend the capability of faculty not only to use computers but also =
to
become masters of the computer and, in turn, to transfer their special
knowledge to students.  The computer should not be used simply as a passi=
ve
tool, but instead as one that can be modified to better serve the
individual's needs.  If these developments are to be shared with
colleagues, of special concern must be the development of reliable,
correct, usable applications that are "user-friendly".  This program will
stress the contrast between the use of the computer as a medium for activ=
e,
collaborative experiences  versus as a passive presentation device (e.g.
Powerpoint files) or the computer as a repository for information (the
traditional concept of a digital library).

Building on the "Writing Across the Curriculum" success, the goals for th=
e
"Computing Across the Curriculum" project will be based on the following
suppositions:

 * Computing is a learning process. Like the process of teaching, computi=
ng
requires the developer to thoroughly understand concepts and methodologie=
s
before the mechanisms of problem solving can be communicated to a compute=
r.
Through computing, individuals and groups determine, organize, analyze,
refine, and reinforce their thoughts and activities.  Knowledge is imbued
with new attributes through the act of computing;

 * Computing is a decision-making process.  In establishing strategies,
developers learn about their ideas, establish relationships among
developers and users, customers and clients, subjects, and applications,
and shape the presentation of the content of applications for given
contexts;

 * Computing is a recursive process.  Developers continually revisit the
stages of software development--specification, design, implementation, an=
d
maintenance--in various contexts and with different goals;

 * In the small, computing is an individual problem solving process. No t=
wo
individuals approach the problem solving process in exactly the same way,
just as no two individuals think and behave exactly the same way;

 * In the large, computing is a collaborative process, and possibly a
remotely collaborative process.   In the emerging world of the cottage
industry or home-based employment, collaboration with colleagues will be
achieved through networking. Student computing is assisted by instructors
and fostered by student peers;

 * Computing is a social and ethical process with serious responsibilitie=
s.
A developer's problem solving strategies originate within a set of
conventions that define computing tasks and result in products that can
have significant impact on the public.  The studies of human-computer
interaction and the ethical responsibilities of living in an electronic
world must be a part of every user's education.

Beyond a basic introductory course, the "Computing Across the Curriculum"
project will expect every major undergraduate curriculum throughout the
university to include at least one "computing-intensive" course that
emphasizes the application of computers to the discipline on one hand and
the means to develop applications on the other hand.  Many departments
already include such a course in their curriculum.  These courses will
build on the university core curriculum that requires all graduating
students to include six (6) semester hours of courses in mathematical
sciences, including at least one computer course, possibly taught in the
college or department of the student.

Virginia Tech Capabilities:

In the past three years the Computer Science department has been the
recipient of an NSF Educational Infrastructure (EI) Grant on digital
libraries.  This project has been the leader not only in creating digital
libraries for the support of certain topics but also has taken the lead i=
n
using the World Wide Web for the support of course work and up-to-date,
on-time communication with class participants.  The project has also led =
to
innovations in the use of the Web in on-line learning, collaborative
activities, and student interaction.  With specially designed Web
"applets", the EI project has opened up the possibilities of self-study a=
nd
distance learning to an extent that was not considered feasible only two
years ago.  This "Computing Across the Curriculum" project will build on
the successes of the EI project to provide not only the basic principles =
of
virtual classrooms but also the tools to build better ways of teaching an=
d
learning.

The College of Engineering, in cooperation with the Department of Compute=
r
Science and the Educational Technologies Department (Learning Resource
Center), has been an active participant in the SUCCEED Project, partially
sponsored by NSF. This project provides materials in support of courses
throughout universities in the southeastern USA.  Many of the techniques
developed for use in the SUCCEED Project will be carried forward to this
project.

One of the major challenges to be overcome is the integration of incoming
freshmen students into the "high tech" university environment.  The TechN=
et
project has begun to provide the necessary on-campus orientation for
freshmen and transfer students.  This Computing Across the Curriculum
project will extend its reach to encompass high schools throughout the
Commonwealth of Virginia to prepare students for the transition to an
electronic environment as is to be found in the Blacksburg Electronic
Village and in Virginia Tech.  We anticipate that one role we will play i=
s
in helping schools meet the 'standards' of computer literacy set recently
by the Commonwealth's Department of Education for grades 5, 8 and 11, so
that their students attain the skills they need  for university entrance.

The Products:

While the major product of this project will be the reform of undergradua=
te
education, by improving the ability of students to make better use of
computing facilities and to possess new tools for both teaching and
learning, a secondary (primarily electronic) product will include extende=
d
digital libraries, and readily accessible software teaching/learning tool
libraries.

We anticipate that the project will exploit the involvement of faculty in
summer Faculty Development Institute workshops, and the use of continuing
work groups and cross-disciplinary mentoring activities.  The Educational
Technologies group has already recognized that the time has come to exten=
d
the capabilities of faculty who participated in the early summer
Institutes.  Through this program we would hope that the capabilities of
faculty are extended to convert them from being passive users to their
being active contributors to the technology of computer applications in
their discipline.  To best disseminate the procedures and techniques for
the prosecution of the project, team teaching, cross registration for
credit so as to place student experts in some classes, student service
(mentoring, teaching assistants, etc.), on-line assistance, distance
learning, and virtual laboratories are all expected to be utilized.

An important by-product of this project must be the improved ability of t=
he
university community to reach out to the wider community of the
Commonwealth and in particular to the K-12 school population.  Problem
solving by computer is akin to teaching - it is impossible to develop a
computer assisted problem solution without the kind of understanding of t=
he
problem and solution that is needed to teach that methodology to others.
This kind of program is an important part of the outreach program of the
Computer Science Department that is part of the community service mission
of the University.  The "Computing Across the Curriculum" project will
extend this service to include many other majors.  This same theme extend=
s
the "Electronic Campus" to serve other communities that do not have the
same on-campus people-expertise with which we are blessed and which will =
be
enhanced by this project.

University Involvement:

During the academic year 1995-1996 a task group sponsored by the Universi=
ty
Computing and Communications Committee examined the concepts of "Computin=
g
Across the Curriculum" but was unable to see beyond a special interest in
visualization and an opportunity for developing a research proposal.  Hig=
h
school counselors have expressed concerns about the need to better  impro=
ve
the transition from high school to college.  The highly successful FDI
program and the TechNet project should become an integral part of the
"Computing Across the Curriculum" project.

In short, the whole University has the opportunity to be involved in both
the development of the "Computing Across the Curriculum" goals, objective=
s
and methodologies, and in the innovative uses of the computer to generate=
 a
new generation of drivers on the information superhighway.

Vision

The "Computing Across the Curriculum" project and subsequent curriculum
requirements will prepare Virginia Tech students to become highly effecti=
ve
and contributing members of the high technology, electronic community of
the next millennium.

Mission

Through the "Computing Across the Curriculum" project and resulting
curriculum Virginia Tech graduates will be at a comparative advantage wit=
h
their peers from our sister institutions, will be highly sought by
prospective employers, and will become leaders in their community and
profession.

Strategies

(1) To create within the University the understanding of the broad
application of information technology to all aspects of education and as =
a
means to improving the standards of life throughout the world.

(2) To develop an addendum to the University Core Curriculum, parallel to
the current University "Writing Across the Curriculum" requirements, that
will include aspects of computer in each major curriculum.

(3) To bring together the TechNet and FDI programs with the "Computing
Across the Curriculum" project to create a cooperative teaching/learning
program within Virginia Tech in the field of information technology.

(4) To make the "Computing Across the Curriculum" project (and subsequent
program) the primary resource support mechanism for the teaching and
learning of computing and computer applications throughout the University.

(5) To create a central entity within the academic community that is the
advocate for academic computing.

Schedule

AY 1996-97: Develop a consensus within the university regarding the
efficacy of the "Computing Across the Curriculum" concept.  Work with
TechNet and FDI to extend their reach and capabilities in preparation for
the university-wide implementation of the "Computing Across the Curriculu=
m"
program.  Work with the Core Curriculum Committee to ensure that such a
program can be readily integrated into the core curriculum.  Funding for
the continued prosecution of the project is solicited.

AY 1997-98: Process the final proposal through the University governance
system with an intention of including computer intensive courses in each
major curriculum in 1998-99.  Departments begin to propose courses to be
designated as "Computer Intensive".

AY 1998-99: The "Computing Across the Curriculum" program is implemented.

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
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John A.N. (JAN) Lee
Ph: (540) 231-5780
Professor of Computer Science
FAX: (540) 231-6075
Department of Computer Science
E-mail:janlee@cs.vt.edu
Virginia Tech
URL:ei.cs.vt.edu/~janlee
Blacksburg VA 24061-0106
U.S.A.
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=A9 J.A.N. Lee, 1997, any commercial use of this information is prohibite=
d
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