Surrogate Tools: Interactive systems that create experiential simulations will provide instructional or interpretive information about objects and tools that would not ordinarily be encountered or handled. In these systems, the user will wield an electronic baton, analogous to a joy stick, as an interface device in free space. The user will be presented with selections from the system menu which will endow the baton with the traits of specified preservation tools and historic implements. After a selection is made, the computer controlled sensory encounter will allow the user to experience the qualities that characterize the tool and the techniques for using it: the subtleties of style, balance, and presentation. The 3-D display of the surrogate experience will show the system user attired in the appropriate period costume. The motions of the baton in free space will be monitored by the system and displayed on the 3-D screen in the context of the task activity assigned to the baton as the surrogate tool. The system will constitute an environment for interactive learning, providing instantaneous feedback from the computer information base about the handling and application of the implement. Both visual (on the screen) and audible (the sound of the tool in use and verbal commentary) sources will instruct the user. 3-D Display Computing Virtual Reality Crafts Education